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  1. Summary: Persuasion

    <b>The must-read summary of Dave Lakhani's book: "Persuasion: The Art of Getting What You Want".<br><br></b>This complete summary of the ideas from Dave Lakhani's book "Persuasion" shows that persuasion is the art and science of getting exactly what you want. In its highest form, you can use persuasive techniques to position yourself as an expert and to help other people get what they want. In his book, the author explains how persuasion can and must be used to create win-win situations for everyone involved. This is a key distinction between manipulation and persuasion. Manipulative techniques never result in a lasting relationship, whereas those relationships based on the use of persuasion do endure. <br> <br> <b>Added-value of this summary:<br></b>• Save time <br>• Understand key concepts <br>• Expand your knowledge <br> <br> <b>To learn more, read "Persuasion" and discover how you can master the art of persuasion and start getting what you want.</b> <br>

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  2. Summary: Experiential Marketing

    <b>The must-read summary of Bernd Schmitt's book: "Experiential Marketing: How To Get Customers To Sense, Feel, Think, Act and Relate To Your Company and Brands".</b> <br> <br>This complete summary of the ideas from Bernd Schmitt's book "Experiential Marketing" offers a new way to look at the goal of marketing. In fact, traditional marketing is benefits-oriented – that is, consumers are assumed to be rational decision makers who seek to maximise the number of benefits they derive by comparing different products that offer different sets of features. In this context, branding is used to create awareness and attention. This summary highlights that, by contrast, experiential marketing suggests that consumers want to be stimulated, entertained, educated and challenged by the products or services they buy. In fact, customers are looking for brands that provide them with memorable experiences. Thus, the central activity of experiential marketing is to develop efficient ways to create and deliver experiences.&#xa0; <br> <br> <b>Added-value of this summary:&#xa0;</b> <br>•&#xa0;Save time&#xa0; <br>•&#xa0;Understand key concepts&#xa0; <br>•&#xa0;Increase your business knowledge <br> <br> <b>To learn more, read "Experiential Marketing" and discover an insightful guide which will help managers and strategists complement their tactical efforts in the marketplace.</b>

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  3. Mobile Apps - Customer loyality in the Retail trade

    For some years now, there has been enormous hype surrounding the mobile Internet. Some have already labelled it the new mass medium of the future. Many see the main cause of this hype in the technical development of producing ever better mobile devices and defining new standards for data transmission. Others, on the other hand, see the economy as being responsible. Their marketing managers are anxious to market new technologies in the best possible way.1 This is because the development of the market for mobile Internet use and the increasing sales figures for mobile devices in recent years show the enormous market potential in both areas. As the third component of the hype, access to the mobile Internet is increasingly becoming the focus of practical and scientific research. This undirected provision of new applications leads to a proliferation of the market and makes research in this area more difficult. However, there are already extensive scientific findings on media utilisation and selection for related media such as the computer, the stationary Internet or, in some cases, the mobile Internet. However, these studies are limited to a very small number in the field of mobile applications.4 In view of the "long tail" phenomenon described above, it is doubtful whether this proliferation is of any practical benefit. Initial findings already indicate that many apps are only downloaded or used to a limited extent. Mobile apps play a decisive role in customer loyalty by enabling companies to interact directly with their customers. The following aspects are important in the context of customer loyalty through mobile applications:6 1. Personalised user experience: Companies can provide personalised content and offers by collecting data on user behaviour. This helps users to identify more strongly with the application and then use it regularly.

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  4. Tomb of Sand

    An eighty-year-old woman slips into a deep depression at the death of her husband, then resurfaces to gain a new lease on life. Her determination to fly in the face of convention – including striking up a friendship with a hijra person – confuses her bohemian daughter, who is used to thinking of herself as the more 'modern' of the two. At the older woman's insistence they travel back to Pakistan, simultaneously confronting the unresolved trauma of her teenage experiences of Partition, and re-evaluating what it means to be a mother, a daughter, a woman, a feminist. Rather than respond to tragedy with seriousness, Geetanjali Shree's playful tone and exuberant wordplay results in a book that is engaging, funny, and utterly original, at the same time as being an urgent and timely protest against the destructive impact of borders and boundaries, whether between religions, countries, or genders.

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  5. Four Tangos for Small Orchestra

    Original Musicscores of the Soundtrack "Four Tangos", Music by Klaus Bruengel. The label "Scores &Parts" produces eBooks containing musical scores and parts. The eBooks can be effectively used on stage, with an iPad or Kindle, to read music whilst playing an Instrument. Klaus Bruengel is a professional composer and arranger, working for the label "Scores And Parts".

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  6. Once Upon a Tree

    Once Upon a Tree: Inspirational Poetry to Awaken Faith, Hope and love is an inspiring collection of thought provoking poetry with something for people from all walks of like, background and cultures. It dismantles the big question why? This anthology is a tool that can be used to open the door to hope, faith, and love. It is a timely book, refreshing and current with simple and meaningful poetry for all ages, a great investment and encouragement in testing times.

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  7. Homer's Epic Odyssey II for Small Orchestra Music

    Original Musicscores (Flute, Oboe, Klarinet, Strings, Harp, Piano, Bass) of the Soundtrack "Homer's Epic Odyssey II", Music by Klaus Bruengel. The label "Scores &Parts" produces eBooks containing musical scores and parts. The eBooks can be effectively used on stage, with tablets or ebook readers, to read music whilst playing an Instrument. Klaus Bruengel is a professional composer and arranger, working for the label "Scores And Parts".

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  8. The IT4IT™ Standard, Version 3.0

    This publication is the specification of The Open Group IT4IT Standard, Version 3.0, a standard of The Open Group. It describes a reference architecture that can be used to manage the business of Information Technology (IT) and the associated end-to-end lifecycle management of Digital Products. It is intended to provide a prescriptive Target Architecture and clear guidance for the transformation of existing technology management practices for a faster, scalable, automated, and practical approach to deploying product-based investment models and providing an unprecedented level of operational control and measurable value. This foundational IT4IT Reference Architecture is independent of specific technologies, vendors, organization structures, process models, and methodologies. It can be mapped to any existing technology landscape. It is flexible enough to accommodate the continuing evolution of operational and management paradigms for technology. It addresses every Digital Product lifecycle phase from investment decision-making to end-of-life. The IT4IT Standard addresses a critical gap in the Digital Transformation toolkit: the need for a unifying architectural model that describes and connects the capabilities, value streams, functions, and operational data needed to manage a Digital Product Portfolio at scale. The IT4IT Standard provides an approach to making digital investment decisions and managing digital outcomes that is particularly useful for: <ul> <li>• C-level executives responsible for Digital Transformation, as a top-down view of digital value creation</li> <li>• Product Managers and Product Marketing Managers whose portfolios include significant digital content, as a way to integrate marketing priorities with product delivery practices</li> <li>• Governance, risk, and compliance practitioners, as a guide to controlling a modern digital landscape</li> <li>• Enterprise and IT Architects, as a template for IT tool rationalization and for governing end-to-end technology management architectures</li> <li>• Technology buyers, as the basis for Requests for Information (RFIs) and Requests for Proposals (RFPs) and as a template for evaluating product completeness</li> <li>• Consultants and assessors, as a guide for evaluating current practice against a well-defined standard</li> <li>• Technology vendors, as a guide for product design and customer integrations</li> <li>• Technical support staff, as a guide for automating and scaling up support services to deal with modern technology deployment velocity</li> </ul>

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